Monday, February 10, 2014

Terrible A-Team Ep. 3



Terrible A-Team Ep. 3

TLDR: We exploit some attackers and defenders in true Terrible A-Team form. 

--- True Story (most of the facts happened and anything that didn’t are due to a failing memory brought on by too much RL work)

My previous 2 Terrible A-Team posts I thought were so random that there couldn’t possibly be a third. But I was wrong.

Just to recap, for you young people who don’t know who the A-team were or missed their TV show in the 80’s. The A-team were a band of X-military misfits who drove around America, for what I could tell.. randomly. Each episode had a similar theme. Friend of a friend calls in A-team to solve problems that local law enforcement can’t/won’t solve. Usually there is some creativity, explosions, fighting and people with machine guns that can’t seem to hit anything fire bullets and hit nothing other than the ground.

Well, my corp is a Terrible A-team. We wander around, explode things, ourselves, others, whatever is funniest at the time. Whatever gives us the greatest amount of laughs. We solve nothing, and make usually everything worse.

This particular instance, our scout “Bandit” jumps into a low sec connected to our static (Debra), and drops probes. This is standard operating practice for our scouts to just keep going and going till we get bored of the chain and roll the hole, just to do it all over again. He finds 3 different wormholes connected to this low sec. The first one he finds, he lands and sees a cloaky hauler exiting the hole.

Well, that’s something!  He mentions it on coms and we are prepped with frigates waiting on the Deb side of the low sec. We figure we would use frigates to catch the hauler if it returned. We can’t use a bubble because half of the target hole is in low sec (no bubbles).

We wait… and wait.. and eventually the hauler returns. Bandit says jump and warp to the C3 entrance in the low sec. With the warp speed enhancements interceptors warp so fast across systems, that we could jump, warp, and jump again before a slow hauler even uncloaks on the other side. Small chance we catch a cloaky hauler but it’s worth the effort. Just because there is a slim chance of success, doesn't mean you shouldn't try. 

Now keep in mind, we haven’t jumped into the C3 where the hauler came from, the entire time while we wait for the hauler to return. The hauler may have cloaked eyes inside the hole and any kind of ship entering a hole just used by a hauler may spoil the target.

The cloaky hauler jumps in. My interceptor and Cloudhunters Daredevil are seconds behind. What do we find? A hurricane sitting 10k from the hole in a warp disruption bubble.    

That’s weird, armed escort? Who cares! I lock, point and engage the hurricane. Totally forgetting about the cloaky hauler who quickly cloaks and floats away.


Well that was something. Missed a hauler only to find a bubbled Hurricane. Op success?

Convo request opens.

At first I thought it was the hurricane pilot, I didn’t catch his name while I was shooting him. I greet him with the typical o/.

The person I’m talking to is now telling me that he isn’t the pilot of the Hurricane and is in fact someone else and that the hurricane was a “Scout” for some people bashing his POS. 
  
I hit D-scan and sure enough, there are some battleships, sentry drones and a bunch of other random ass crap. Bandit jumps his scout in to get eyes on the bashing fleet.

The POS defender warns me that they have a lot of pilots and that I should be careful.

Well fuck son! I didn’t log into a fake spaceship game to be careful! He clearly doesn't know us.

Bandit gets eyes on the attacking fleet, who is still on grid with the POS shooting it. The defender informs me his shields are at 45% and failing, all guns are incapped and he has been moving assets out.

So we take stock of everything we could possibly form up to murder the attackers. Not because the defender asked us to, just cause those are the easiest and funniest thing to attack. Outnumbered or no. 

We figure that any attacking fleet is going to need to get through that bubble, so we decide to start shooting it with our frigs. Low and behold another hurricane lands. Ok line them up, we will knock them down.

In what I could only describe as an act of CCP or BOB or whoever… my game glitched or time warped.. or whatever, because faster than you could say no transversal. I was dead.


Then Cloudhunter died.


And was PODed


Now I almost never complain about lag, but based on my own experience and that of Clouds when this happened, both of remember spiraling in and suddenly we were dead. I mean no Yellow box.. no Red box.. Just DEAD. 

I was able to get my pod out. But from what Cloud told me, he lagged so hard, he saw the ship, clicked in space, and then was in Amarr, in a fresh clone. Both he and I are fairly OK frig pilots, but this shit was unbelievable.He was pissed and submitted a bug

The defender who I guess was watching the whole thing, said. “I told you so, these guys are dangerous”. I explained. “We aren’t done yet”.

Luckily a couple of our guys logged in and we put together an assault fleet.

On field they had multiple Domi, an Ishtar, an Armageddon and various other ships I don’t really remember. We figure they are spider tanking (though not active at the moment) and hitting the POS with this gang.  

 It wasn’t so much the threat of the ships on field that were dangerous it was what was still piloted in the staging POS that was the real threat.They had logi, a cynibal some other crap, wasn't exactly sure because they kept switching ships.

Assault TEAM  GO!

We brought,

3 Armageddons
1 Brutix
1 Harb
1 Falcon (held in reserve because I was flying a geddon and the Harb. TRIPLE BOX PVP LIKE A BOSS@! )
1 Exequrer

Good match up in my opinion even if we were outnumbered.

Since the attackers clearly didn’t give a shit about a 3rd party blowing up one of their Hurricanes and obviously felt they chased off the frigate threat, they kept on grinding the POS like its no big thang. 

I brought in my harb and baited on the hole with the fleet waiting at Deb to Low sec. Harb, jumped in, bubble still there and no Hurricane. The Harb removed the bubble for the fleet. 

Our scout at the defender POS explained the ships were still there grinding away. The attackers didn’t seem give a shit about a lone Harb blowing up their bubble. Kind of a bummer because would have liked to fight them on the LS where we can use the hole tactically reducing the effectiveness of their numbers. Possibly polarizing their members who don't know how wormholes work. But I guess we come to them.

Bandit provided a warp in. 

We had them, I just blundered it. Instead of having a cohesive fleet, we only really had support ships. The two tackle we had was a Harb and a Brutix. We should have bubbled them. It was totally my fault. The support ships warped in on the correct ranges for their ship class, type and role. Away from tackle range.

We only got one. /sad face but we did OK with 4 actual humans IMO.  http://underwear.eve-kill.net/?a=kill_detail&kll_id=21685071

The rest ran back to their POS.

So there we were, all dressed up and no one to kill. Time to poke the bees. I open a convo with the attackers.

“Hi there! I see you all are bashing this POS. The way I look at it we can move forward in one of the following three ways.” “We can 1. Go away. 2. Assist you in removal of this POS. 3. Help the defender”” Each of these options has a different ISK value attached to them”

He responds with “Ok we are willing to talk”

Around this time, I realize that we are completely out numbered and the element of surprise is totally lost. Sitting on grid with this POS is really dumb. More dumb than anything we have already accomplished. I tell the fleet to warp back to the Low Sec and hold.

Now with the attackers gone and hiding. The defender who I’m still in a convo with thanks me for  helping him. 

He then starts logging in some ships. One of them is an Onerios. We haven’t come to any kind of agreement with ANYONE yet, and under no instruction from us. The defender for whatever reason slow boats his Onerios up and out of the shields.. to what I could only assume is an attempt to rep a gun?!? Dono…. But he didn’t escape the watchful eyes of an attackers Arazu.

The Arazu uncloaks, points and webs the Onerios on top of the POS. We still have a scout there, and he provides a warp in! Harbinger lands, points/webs the Arazu. The Onerios slow boats back into the shields.

The attacker rep I’m still talking to is actually flying the Arazu, so this brings a different level to the negotiation.

We obviously outnumbered are really in no position to demand anything. That doesn’t prevent us from asking. We give the attacker a price tag to simply Go away. We tell him 500m ISK in cash or ships. We also point out we have his Arazu pointed/webbed, so that’s 170m? Good place to start. The guy says he needs every ship for the bash and can’t spare anything. O and he is super space poor, so he can’t possibly give us anything. 

We figure by the way he is talking, he is going to be dropping his fleet on us any second. The guy says he will eject from the Arazu and give us that, to go away.This whole time we are moving in a Hick to grab this Arazu’s pod. Just in case the negotiations fail. :)

Bandit, the scout who owns all proceeds from this venture is asked “So what do you want to do?” Ship or Kill? He says. “Kill”. The Heavy interdictor lands.   I inform the attacker“We decline your counter offer” and his Arazu is destroyed.


POD


Clearly negotiations have gone slightly awry.

Not to fret, there is  the defenders to exploit!

I now start talking to the defenders again. “Hello friend! The way I look at it we can move forward in one of the following three ways.” “We can 1. Go away. 2. Assist you in defending the POS. 3. Help the attacker”” Each of these options has a different ISK value attached to them”

He responded calmly with “ Well we are going to lose the POS no matter if you help them or not, and since I don’t think you are willing to remove THEM from the situation” “We don’t need to give you anything”

This is actually a very sound way of looking at the situation, but I figure if don’t ask you can’t assume the answer is no?

I said, “Well we did help you guys and kill two of their ships” That’s something right?”

He responded “ Yes, thank you but we are being invaded, we don’t have any money and we are losing almost everything”  I did a quick look around at what he had floating in his doomed POS. Hmm a hound..

I said “That hound looks nice. Can we have that?” He said “I guess, but how do I get it to you?” I said “just fly it to the low sec and eject”

And he did… LOL

I asked the scout “Bandit” “Do you want this hound” he said “Dude I don’t even know how to fly a hound, blow that thing up”

And we did.


In front of the previous owners.

No more people to fight, no more people to exploit for our LOL’s.. We killed a few people, we solved nothing and left everyone scratching their heads as to why we even intervened at all. We went back to our home and congratulated each other on a A-Team job well done.

A-TEAM Fan fiction.

If I had to write a screen play of what happened with the 80’s characters. It would look something like this.

----Murdoc is driving around in his A-Team Van in a residential suburb and notices a break in. A-Team dismounts, charges into the house to see some intruders raping a family of 4. 

B.A. Baracus (large black man with Mohawk) punches out one of the intruders and shits on him. The intruders seeing the level of depravity these 4 individuals are capable of, run out of the house and hide over the fence.

Templeton “Face(man)” Peck goes outside and says.. ‘Sorry my black friend shit on you” but we could totally just get back in our van and drive away if you just give us some stuff. The burglars knowing they completely outnumber the A-Team say, “Naw its cool we didn’t like that guy anyway, we will just hide over this fence, till you’re gone” Templeton goes back and gives the bad news to ‘Hannibal’.

Hannibal says “Gosh going over that fence sounds super hard” ‘Hay you rape victims” “We totally chased off those attackers over that fence.” “Make me a samich!”

The rape victims, terrified and confused do as he says. Hannibal says “Thanks for the samich, Noobs” Then throws the sandwich on the ground in front of them. The A-Team exits the house, pats each other on the back for a job well done.




Friday, February 7, 2014

The Anti Meta -- SUSU's new home defense fleet!



The Anti Meta.Destine for failure?

TLDR: SUSU has a new home defense fleet doctrine. Armageddons!

My corp fights everyone who rolls into us. Because.. why not? We don’t often do a good job of it, but we give it more level of effort than most. We either see a new hole open to us or someone opening to us puts out bait and we eventually figure it out.

Most large groups know at this point my guys MUST bite bait. No matter what. They use that to have some fun with us, and we them. It’s cool, it’s all in fun right?

Our previous engagements vs larger corps/alliances have had ‘mixed’ results, but most follow this progression.

Bait is set by visiting people, they back up that bait with whatever they feel is needed to win. So, we do our best to hide our numbers and ship types to put the advantage toward us.

We then bite bait with whatever is needed to chase the bait away and not truly commit completely. We want to know what they are bringing before fully committing to the attack ourselves. MANY groups feel the need to avoid this dance. They simply put out bait and back it with 20+T3’s and 4+ guardians. SUSU might have 5 actual humans playing the game at any given time. Most of us are multi boxing in pvp just go get our numbers up. I’m not trying to make excuses but if our guys flew 6 to 10 T3/Guardians into that, we would just get fucked and lose 6 billion isk. So we fly cheap stuff and have laughs just the same.

So what we do when faced with an obvious T3/Guardian escalation is fly things that T3s have trouble with. Kiting, snipping and range. This has worked up to a point. One of my favorite fleets is Fail Cats. Vexors fit with 3 wardens and can target/control drones past 100k. 5 of these little bad boys and we can chase most t3 gangs back into their holes. Rarely do T3/guardian gangs want to burn 100k after some T1 Vexors. We lose some, here and there, but we try to bring a fight to a group of ships that clearly out match us in every way. When we win, we don’t really get Kill mails we get a moral victory.  

We are doing our part to disrupt the “T3/guardian Meta or go home circle jerk” which is what most large wormhole groups main stay.

Short story: Cethion, Cloudhunter and I were the only guys  online one night when we came across a C5 corp connected to our static hole. We tried baiting them and found they had more stuff/people than us, so we had to run. Good times were had. Shots were fired, bait was nommed on.. GG.

Well they searched us out after our initial engagement and brought a smallish T3 fleet to our door step. Still with only a handful of pilots we wanted to bring the fight to them.

Dan Hour showed us in the past that a well fit Armageddon could be critical in some fights. So I asked cethion… “Want to do something stupid?” He said “Do you really need to ask that Spear?” I said. “Get in your Armageddon and warp to the static”.

Between Cethion(Armageddon), myself(Armageddon) and a guy in an exequrer we chased a t3 fleet with guardian support from our home hole. The neuting power on those ships combined with drone damage was enough to totally route them back to their home. We chased them of course, in our battleships because, yolo?. They eventually escalated to a carrier backing up their T3’s in their home. We then had to run back home. But it was a clear moral victory!

Moral of the story. Neuts are fucking amazing vs T3s.

Now fast forward to SUSU’s defense fleet doctrine.

Armageddons!

I put forward an email to my guys that I was requiring each and every one living in MAX to have at least one character who could fly and own an Armageddon in the hole.

A fleet of 7 or 8 Geddons.. could skull fuck nearly every T3 fleet that has ever come calling to our home, and back that up with a single Archon?! We could actually win vs the proven meta.

So let’s break this up to pro’s, cons and weaknesses, so we can make a fleet doctrine and tactical strategy that can be strong in most situations.

Pro’s – Neuts. Drones. Tank. Huge drone bay, cheaper than T3’s, easier to train for (good for the newbs)

Con’s – Slow tracking, Slow movement, Mass, Cap hungry, Easily jammed, Easily blapped by a dread. Can fit MJD.

Weakness-

1.       If our attackers come at us with a heavy Jam-Gu gang,  the defense fleet will not be able to neut out the dps coming in or the guardians repping our DPS.
2.       The attackers seeing that we have more nuets that Bob, will run, refit and return.

Good fits and tactics can overcome the weaknesses and murder our enemies.

[Armageddon, Max Defense!]  -- 153k EHP – Minor DPS -- 250 something

1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Beta Reactor Control: Reaction Control I

ECCM - Radar II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5
Hammerhead II x5


So ECCM will be standard on this fit, because of the weakness of the battleship to ECM. The idea isn’t to out dps our attackers, its to shut them down. Totally neuter their ability to wage war.

You back up 8 of these ships with a single Archon, and you have yourself a shut down moral victory master!

I discussed this fleet to Lotor, our resident pvp expert,and he said “I like where you are going with it but it could be better”

Lotor suggested we could drop the Med Nuets in place of Drone Link Augmentors. Thus increasing the drone control range to 90+, dropping a cap booster for an MJD. We wouldn’t need the Reactor control, so we could drop that for a drone damage amp increasing the dps.

Looking something like this.

[Armageddon, Max Defense!]  129k EHP 581 dps.

1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Reactive Armor Hardener

ECCM - Radar II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Large Micro Jump Drive

Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Drone Link Augmentor II
Drone Link Augmentor II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Bouncer II x5
Hammerhead II x5


We have two different tactics. Lotors tactic would be a warp in of 100k from the target hole. Drop drones. Open fire. The enemy fleet would need to burn off the hole to engage us. Once they get about 40k from us, we MJD to their wormhole, jump through and put mass on it. Thus shutting off their ability to run away or bring in more pilots. We then jump back, reconnect to our sentries.. and split their fleet between killing our sentries.. or dealing with nuets.

If they didn’t burn off the hole to charge face first into a geddon gang, we would still do this, but put mass on their hole just the same. Abandoning the drones on the Max side, fighting point blank with Hammer head II’s. When shit got real and we had to return, we could simply jump back into Max. And MJD to freedom OR reconnect to our sentries and continue the fight in MAX.

This removes the vulnerability of sentries being destroyed (they are 100k off the hole) but still providing fire support from a distance.

I had a different way of doing things.

We could drop a MJD deployable and MJD the fleet and Archon from the 100K mark to the wormhole, put huge mass on it. Then bring in a bubbler to seal the doomed T3/Guardian gangs fate. I also just want to MJD an Archon !

Well all theory crafting aside, my guys have brought in the necessary ships. We can work on the fleet details later… Fight first think about it after..  The SUSU way!

Wednesday, February 5, 2014

Invading Your Hole Blog Update 2/5



Hi Everyone who reads this,

I wanted to provide a quick update as to my status and this blog. For the past month, I have been working almost non stop. In the period of a month I have had 1 day off. On that day, I simply stared at a wall and let my brain relax.

The field of work I do, is very mentally taxing, and being creative for blog entries takes the largest hit. When I get home, I'm just a vegetable.

Good news!

My hard work time at work is over (for now) and I'll be updating the blog regularly again. Thank you for all the people who still visit the site, I hope you find some use in the stories or some level of entertainment.

-- Spear.