My experience in this particular ship is vast. Not saying I’m
an expert, but I can honestly say I have flown the rook/falcon more than most. I’m up to #13 in falcon loss mails, and about 10x
that in kills. Rooks at #3 and not so often used because of lack of cloak.
This is how I see ECM. There are two main ways to use it in our
small gang fleets.
Falcon VS Rook--
The ability to cloak is HUGE if used correctly. Both have
similar ECM str, and similar functions on the battle field once engaged. Both
have near paper thin tanks if they are set up with ECM as their focus.
Where the two ships differ is their application for wormhole
strategies. A cloaked ship can back up a
scout going for a tackle, before the fleets escalate. A cloaked ship can hang
back and not worry about being primaried off the field if a fleet of unknown
number lands. It can be held in reserve to stimulate an enemy fleet
escalation. A fleet that knows you have
ECM of this level would be far more hesitant to escalate.
A rooks only option is to hold back with the logi and/or
main fleet. It can’t apply is benefits until the main fleet lands. At which
point, once it’s called primary… it’s up to the rooks warp in range, and
ability to nope the fuck out. Neither ship has the staying power for a
prolonged engagement.
Trying to fit either ship for armor tank is hilarious at
best, with 3 lows… and giving up additional ECM strength for a moderate tank
bonus is mental to me. Trust me, if they can apply dps to you, you’re done, not
matter if you had 1.. 1600MM plate or 4.
Shield tank is an ever worse choice because you are giving
up valuable ECM modules.
So I came up with a compromise for a standard Falcon fit.
I fit an XL ASB – and DCU2. For tank. THAT’S IT. The XL ASB over heated will nearly rep your
shields to full each cycle. That’s 7 cycles. It will give you the time you need to remove
yourself from that situation. Warp.. .whatever. In my opinion self repping a ship and self-managing
threat is key to a ECM ship living
longer than 30 seconds. On some of our longer engagements you will hear people
call out ‘The falcon is off the field” this means they removed themselves to
come back from another angle because they were taking too much damage. They are alerting the FC to expect a Logi or
dps spike.
1 also have used 1 med and 2 small smart bombs in the highs.
Two cycles of these will remove ALL light drones from you. 4 to 5 cycles and
all mediums will be removed from you. You have the extra cap, why not!?
Damage reduction and the ability to stay on the field or
remove yourself then return is the key to a good ECM pilot.
--- ECM Target selection, for anything outside of DREAD
combat. (at which point, Webbing loki should be primary targets)
1.
Damps. – This ship will fuck your life. No
matter what script they have loaded. If
you can’t pull range to prevent you from being alphed off the field, your
toast, it takes 1 damp to shut down a falcon at range. These are your primary
jam targets.
2.
Logi – Shutting down enemy logi is a pain in the
balls because they will ALWAYs have ECCM loaded and running. This takes nearly
a full rainbow application from a falcon/rook. Fucking forget about it in
anything with less strength than that. Racial jammers for pre-planned big
fights are critical.
3.
Neuts – IMO if all logi are jammed, start on
neuting ships.
4.
DPS. –
Last the dps counter is your own logi.. so you’re just extra at this point.
Falcons imo are the weakest tanks of all the ECM.
In order of tank escalation.
1.
Falcon – Armor – Best Jams with cloak – worst tank
2.
Falcon – XL ASB – Best Jams with cloak -- better tank.
3.
Rook – Armor – Best Jams No cloak – Extra PG for
Smart bombs and Plates—Little better tank.
4.
Scorp – Double XL ASB – Better Jams –Better range
– Better overall tank than falcons/rooks but less strength and more tank/mass –
Extra PG missles/neuts
5.
Scorp – Double 1600mm -- Better Jams –Better range
– Better overall tank than falcons/rooks but less strength and more tank/mass –
Extra PG Missiles /nuets
6.
Tengu – Armor JamGU – Better jams than T1 – Best
overall tank 65,000 EHP -- And small sig
size. – HUGE staying power, but the worst ECM strength and role effect on the battlefield. I fucking hate
flying this ship btw. I have max ECM skills and I can’t jam piss compared to
when I fly my falcons/rooks.
Just like with a DPS ship, you need to sacrifice tank for
spank. A ECM ship is no different. You sacrifice battle field effect and role
mastery for tank.
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